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Context
Problem
En Studie, donde el contenido de los streams es más educativo que simplemente de ocio, no tiene mucho sentido utilizar únicamente el modo de comunicación tradicional (chat) ya que suele ser bastante caótico (especialmente cuando hay una gran cantidad de personas comentando), lo que hace que sea casi imposible mantener una conversación que aporte valor a ambas partes.
Además, en los streams educativos, al no estar presencialmente en un aula tradicional, se pierde la comunicación e interacción cara a cara entre los compañeros, lo que puede dificultar el aprendizaje y la motivación de los alumnos, al sentirse solos e incomprendidos.
Solution: Chat
The classic chat of streaming platforms but adapted to educational needs.
The chat is active by default at the beginning and end of the stream, to replicate those class exchanges where students chat while waiting for the teacher or while changing classes.
The streamer can deactivate it once they are about to start the class, or they can leave it active if the content of the stream requires it.
Solution: EmoRanking
During the development of a class, students experience a variety of emotions, ranging from boredom to motivation, but since each student is at home, these emotions are not perceptible to the other users.
With the Emo Ranking, users can express how they feel at that moment in relation to the stream (bored, happy, motivated, confused, etc.). Emotions will be sorted from the most feeling to the least, so all users can see what the mood of the class is, and the streamer can also take it into account.
Additionally, with the emotion "grateful," users can show their gratitude to the streamer by donating bolts directly.